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Labs.somethingcolorful.com


iPad App

March 13
I'm not really a hardcore Apple fanboy, but I do have a Macbook Pro Core i7.. so I guess I like their software and hardware. Until now I've not really done anything with the iPad or really iOS development at all. That's all changed now as I'm helping a company in Chicago basically transfer their website from a Flash application to a native iOS app to run on the iPad. It's been pretty easy, I must say. Using the Lua programming language and the Corona SDK I was able to build a picture gallery and about section with sub-sections including animation fades and slides in 4 days from start to finish. If you are a developer and want to knock out an application quick, I definitely recommend the Corona SDK because it exports to iOS and Android platform from the same source files. - Cheers!
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06:50 PM | 0 Comments

Portfolio Update

January 14
Finally! Got around to updating my portfolio on this thing today. Man, I've been busy as hell.

Check it out here

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01:30 PM | 0 Comments

Material Group

September 24

Some friends of mine with extreme design and concept talent just launched a cool new project called The Material Group. Can't wait to see what comes out of this studio. Check it out!

http://www.thematerialgroup.com/

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11:25 AM | 0 Comments

AS3 Audio Editor

September 9
I've started working on an audio mixing interface framework this week. Taking a lot of queues from smaller audio apps like Audacity and trying to emulate using Flash. It's definitely not a simplistic process, but programming, design, and music are my three vents and skills in life, so I like it. I would hope to create something half as awesome as Hobnox AudioTool, but it's in a different realm. I am going more for a composition editing platform than a music generation tool. The awesome part is that, if the editing interface framework grows like I think that it will, it would easily be able to hook into a music generation tool similar to the way Reason works. I'll try to keep the blog pretty fresh during the development of this first phase of the framework. Oh and check out the Racer X video below, just because I think Paul Gilbert is an amazing mutant guitarist. ;)


-c
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06:09 PM | 0 Comments

Sphere of Particles

April 9

After a couple of weeks of c++ and OpenGL, I've got something that doesn't suck. Thanks to some help by a game dev Joshua Chapman. We worked on a music visualizer together in the last couple of weeks. Mostly he made it and I learned c++ and added some math flowers. Never thought I would be a "math flower" developer. WTF.

In any case, I've become quite obsessed with c++ and OpenGL because of the speed. It's like code on some sort of methamphetamines. Well, in the perspective of a Flash developer, it is. I'll keep posting progress as it comes. I am pondering a couple of really cool ways to use my new found knowledge for music and data visualizers. So far, I'm in the basics of 3D math with it, but who knows where it will be in a few months.

Click here to download the .app for Mac and see the sphere of particles in motion. It's mouse reactive and fullscreen. Heed this warning: there are around 150,000 particles floating around and being written to the graphics card. So it may not run like intended on older machines.

Get the source here and compile it with whatever you like. It is built using openFrameworks toolset so you will need that for sure. Get it here.

The core math that I used for placement of the particles is from a processing project I saw here. I love that site so much.

-peace

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04:45 PM | 0 Comments
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