Portfolio Update

January 14
Finally! Got around to updating my portfolio on this thing today. Man, I've been busy as hell.

Check it out here

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01:30 PM | 0 Comments

Material Group

September 24

Some friends of mine with extreme design and concept talent just launched a cool new project called The Material Group. Can't wait to see what comes out of this studio. Check it out!

http://www.thematerialgroup.com/

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11:25 AM | 0 Comments

AS3 Audio Editor

September 9
I've started working on an audio mixing interface framework this week. Taking a lot of queues from smaller audio apps like Audacity and trying to emulate using Flash. It's definitely not a simplistic process, but programming, design, and music are my three vents and skills in life, so I like it. I would hope to create something half as awesome as Hobnox AudioTool, but it's in a different realm. I am going more for a composition editing platform than a music generation tool. The awesome part is that, if the editing interface framework grows like I think that it will, it would easily be able to hook into a music generation tool similar to the way Reason works. I'll try to keep the blog pretty fresh during the development of this first phase of the framework. Oh and check out the Racer X video below, just because I think Paul Gilbert is an amazing mutant guitarist. ;)


-c
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06:09 PM | 0 Comments

Sphere of Particles

April 9

After a couple of weeks of c++ and OpenGL, I've got something that doesn't suck. Thanks to some help by a game dev Joshua Chapman. We worked on a music visualizer together in the last couple of weeks. Mostly he made it and I learned c++ and added some math flowers. Never thought I would be a "math flower" developer. WTF.

In any case, I've become quite obsessed with c++ and OpenGL because of the speed. It's like code on some sort of methamphetamines. Well, in the perspective of a Flash developer, it is. I'll keep posting progress as it comes. I am pondering a couple of really cool ways to use my new found knowledge for music and data visualizers. So far, I'm in the basics of 3D math with it, but who knows where it will be in a few months.

Click here to download the .app for Mac and see the sphere of particles in motion. It's mouse reactive and fullscreen. Heed this warning: there are around 150,000 particles floating around and being written to the graphics card. So it may not run like intended on older machines.

Get the source here and compile it with whatever you like. It is built using openFrameworks toolset so you will need that for sure. Get it here.

The core math that I used for placement of the particles is from a processing project I saw here. I love that site so much.

-peace

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04:45 PM | 0 Comments

A journey in visual programming

March 11

I've been avoiding this day for quite some time. Alas, some real programming challenges just presented themselves to me. The company I work for presented me with a possible music visualizer for one of our clients to run along side an ad campaign. After a bit of research, I accepted the challenge. For a long time I've been programming web languages with a lean on Flash. I've always looked at other languages and thought to myself, "These languages are crazy. People that know them are mad scientists."

For the last week or so, I've been messing around with processing thanks to a great designer/director Phil Rampulla. I love it. It is like flash, with more performance. Like flash, there is a huge open source community following it and since it is Java, it closely resembles ActionScript 3.0. This site, open processing is quite a great resource to get you started. If you navigate to the browse section, you'll find a plethora of daily sketches posted by users of processing! It's a great resource, but it is Java, so it lacks a bit of performance that you really want to get out of visualizations...

So, my options to get the job done for the music visualizer have now narrowed to c++ and OpenGL because they work on Mac and Windows both. Yikes! I have never even touched this low level stuff, that's for the engineers and super nerds at software companies in San Francisco!

So I found this: openFrameworks! It is amazing! It's just like the processing framework, but for c++! Now we are getting somewhere. There was some time spent on researching this and vimeo was definitely the best resource. Glenn Marshall and Robert Hodgin were two guys I looked at first because they are freaks of nature when it comes to visual programming. The visuals that these guys put out on video from processing and openframeworks is absolutely phenomenal!

I've started quite a few tests and I'm just getting my feet wet with syntax and setup and such, but hopefully I will get some content added to the experiments section of my site soon! As I go, I'll post little snippets of code and hopefully, it will be helpful to someone out there! Wish me luck!

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10:37 AM | 0 Comments
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