I'm not really a hardcore Apple fanboy, but I do have a Macbook Pro Core i7.. so I guess I like their software and hardware. Until now I've not really done anything with the iPad or really iOS development at all. That's all changed now as I'm helping a company in Chicago basically transfer their website from a Flash application to a native iOS app to run on the iPad. It's been pretty easy, I must say. Using the Lua programming language and the Corona SDK I was able to build a picture gallery and about section with sub-sections including animation fades and slides in 4 days from start to finish. If you are a developer and want to knock out an application quick, I definitely recommend the Corona SDK because it exports to iOS and Android platform from the same source files.
I've started working on an audio mixing interface framework this week. Taking a lot of queues from smaller audio apps like Audacity and trying to emulate using Flash. It's definitely not a simplistic process, but programming, design, and music are my three vents and skills in life, so I like it. I would hope to create something half as awesome as Hobnox AudioTool, but it's in a different realm. I am going more for a composition editing platform than a music generation tool. The awesome part is that, if the editing interface framework grows like I think that it will, it would easily be able to hook into a music generation tool similar to the way Reason works. I'll try to keep the blog pretty fresh during the development of this first phase of the framework. Oh and check out the Racer X video below, just because I think Paul Gilbert is an amazing mutant guitarist. ;)
After a couple of weeks of c++ and OpenGL, I've got something that doesn't suck. Thanks to some help by a game dev Joshua Chapman. We worked on a music visualizer together in the last couple of weeks. Mostly he made it and I learned c++ and added some math flowers. Never thought I would be a "math flower" developer. WTF.
In any case, I've become quite obsessed with c++ and OpenGL because of the speed. It's like code on some sort of methamphetamines. Well, in the perspective of a Flash developer, it is. I'll keep posting progress as it comes. I am pondering a couple of really cool ways to use my new found knowledge for music and data visualizers. So far, I'm in the basics of 3D math with it, but who knows where it will be in a few months.