Archive of April 2009
Sphere of Particles
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After a couple of weeks of c++ and OpenGL, I've got something that doesn't suck. Thanks to some help by a game dev Joshua Chapman. We worked on a music visualizer together in the last couple of weeks. Mostly he made it and I learned c++ and added some math flowers. Never thought I would be a "math flower" developer. WTF.
In any case, I've become quite obsessed with c++ and OpenGL because of the speed. It's like code on some sort of methamphetamines. Well, in the perspective of a Flash developer, it is. I'll keep posting progress as it comes. I am pondering a couple of really cool ways to use my new found knowledge for music and data visualizers. So far, I'm in the basics of 3D math with it, but who knows where it will be in a few months.
Click here to download the .app for Mac and see the sphere of particles in motion. It's mouse reactive and fullscreen. Heed this warning: there are around 150,000 particles floating around and being written to the graphics card. So it may not run like intended on older machines.
Get the source here and compile it with whatever you like. It is built using openFrameworks toolset so you will need that for sure. Get it here.
The core math that I used for placement of the particles is from a processing project I saw here. I love that site so much.
-peace
04:45 PM | 0 Comments










